

- #Wreckfest ps5 review portable#
- #Wreckfest ps5 review Ps4#
- #Wreckfest ps5 review Pc#
- #Wreckfest ps5 review series#
#Wreckfest ps5 review portable#
The Switch is a godsend for arcade gaming, all thanks to its portable nature, so picking the game up and playing a quick match is the ideal way to enjoy Wreckfest on-the-go.One thing that really made Wreckfest stand out on the PS5 was how they implemented the Dualsense controller to improve immersion. Boot Wreckfest up, go straight to the arcade mode prompt, set up a match, and go nuts. With that said, there is one singular mode that stood out in this version: Arcade. All in all, things ran smoothly, and all content featured in other ports is included in the Switch version. Loading times are not as long as a game like this would make you assume, as the file size hasn’t been overly compressed. Sure, at 30fps, and with reduced graphical fidelity (less impressive textures and a lower resolution), but all things considered, the frame pacing and visuals are still much better than most AA ports to the system. Somehow the Switch manages to run it better than expected. This is a game featuring really complex physics, sixteen concurrent racers in one match, well-constructed (and destructible) car models, and a proprietary engine. THQ Nordic’s track record on the system isn’t entirely bad, but I don’t think they have ever attempted to port such a demanding game for the console. What you really want to know from this review is if Wreckfest manages to hold up on such inferior hardware. The best way to properly see the damage you’re dealing. Wreckfest features a confusing (blame the crappy UI), but fun photo mode. You want to crash onto everything in sight, and this is what you’ll do. It’s not that the physics aren’t decent, on the contrary, but the overall chaotic nature of the game makes these customization options borderline irrelevant. All of them are fully tunable as well, even though, for all intents and purposes, you don’t exactly need to care a lot about their stats during races. Sure, the amount of cars at your disposal isn’t immense, but you can fully customize them with parts acquired on the game’s reasonably lengthy career mode. One thing mentioned on our review of the first release of Wreckfest, way back in 2018, was an apparent lack of content, which was slightly mitigated over the past few years. Want to race against normal cars while driving a school bus with no brakes? Sure, why not? You can drive everything from a lawnmower to a combine harvester, and everything in between. Remember the good old days playing Destruction Derby on your PS1 or Nintendo 64? This follows the same trend, letting you race in small tracks or just battle against each other in closed arenas, but bloodring bangers aren’t the only kinds of cars available in this game. Developed by Bugbear, the same folks behind the cult hit FlatOut, Wreckfest is a racing/demolition derby simulator. The arcade mode is the highlight of this Switch version.įirst of all, let me explain what Wreckfest is in case you don’t know. How well would the Switch fare with a game definitely not made with its weak hardware in mind? Better than I could have predicted, in fact.
#Wreckfest ps5 review series#
It even received native PS5 and Xbox Series X ports before this Switch version. Wreckfest had a notoriously long development cycle, taking a long time to be released to PC, and even longer to be ported to other consoles.
#Wreckfest ps5 review Pc#
Porting a proprietary engine to a console with PC architecture is one thing, but doing so for a system whose CPU is based on mobile phones must be an extra hassle. That’s possibly one of the reasons we still haven’t seen ports of Persona 5 to it. You rarely see demanding games with proprietary engines being ported to the system. Wreckfest was a game I thought to be nigh impossible to port on the Switch. Wreckfest, on the other hand, is a different story.


#Wreckfest ps5 review Ps4#
They exist, and even if they are worse than their PS4 counterparts, I like the fact that these ports exist.

Darksiders III, SpongeBob, Destroy All Humans none of these games felt like something the Switch would run natively (and decently), but here we are. THQ Nordic, their main publishing branch, isn’t bothered by the Switch’s inferior hardware they will port their games to that system if given the chance. One of the things I like the most about the Embracer Group, besides the fact they are, somehow, the largest publishing conglomerate in the world right now, is that they aren’t bothered by the odds.
